/* -*- C -*- */ |
not gtk_beta; |
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class GDK2.PixbufAnimation; |
inherit G.Object; |
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//! The GdkPixbufAnimation object. Holds animations, like gifs. |
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void create(string filename) |
//! Create a new PixbufAnimation. |
{ |
pgtk2_verify_not_inited(); |
pgtk2_verify_setup(); |
{ |
const char *filename; |
GdkPixbufAnimation *gpa; |
GError *error=NULL; |
get_all_args(NULL,args,"%s",&filename); |
gpa=gdk_pixbuf_animation_new_from_file(filename,&error); |
pgtk2_pop_n_elems(args); |
if (gpa==NULL) |
Pike_error("Unable to load file %s: %s\n",filename,error->message); |
THIS->obj=G_OBJECT(gpa); |
} |
pgtk2__init_this_object(); |
} |
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int get_width(); |
//! Returns the width of the bounding box. |
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int get_height(); |
//! Returns the height of the bounding box. |
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GDK2.PixbufAnimationIter get_iter() |
//! Get an iterator for displaying an animation. The iterator provides the |
//! frames that should be displayed at a given time. |
//! <p> |
//! Returns the beginning of the animation. Afterwards you should probably |
//! immediately display the pixbuf return by |
//! GDK2.PixbufAnimationIter->get_pixbuf(). Then, you should install a timeout |
//! or by some other mechanism ensure that you'll update the image after |
//! GDK2.PixbufAnimationIter->get_delay_time() milliseconds. Each time the |
//! image is updated, you should reinstall the timeout with the new, possibly |
//! changed delay time. |
//! <p> |
//! To update the image, call GDK2.PixbufAnimationIter->advance(). |
{ |
pgtk2_verify_inited(); |
pgtk2_pop_n_elems(args); |
{ |
GdkPixbufAnimationIter *iter; |
iter=gdk_pixbuf_animation_get_iter(GDK_PIXBUF_ANIMATION(THIS->obj),NULL); |
push_gobject(iter); |
} |
} |
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int is_static_image(); |
//! If the file turns out to be a plain, unanimated image, this function will |
//! return true. Use get_static_image() to retrieve the image. |
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GDK2.Pixbuf get_static_image(); |
//! If an animation is really just a plain image (has only one frame), this |
//! function returns that image. If the animation is an animation, this |
//! function returns reasonable thing to display as a static unanimated image, |
//! which might be the first frame, or something more sophisticated. If an |
//! animation hasn't loaded any frames yet, this function will return 0. |
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endnot; |
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