autodoc.git/
resolution.log.txt
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2002-02-13
2002-02-13 01:25:53 by Martin Nilsson <mani@lysator.liu.se>
31b6b0887bae2d32f47858b31c25ae5e34b1771f (
714
lines) (+
474
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240
)
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Branch:
8.0
Fresh
Rev: src/post_modules/GL/autodoc.c:1.2
38:
"GDK_PROP_MODE_APPEND": "predef::GDK.Window.change_property":1, "GDK_PROP_MODE_PREPEND": "predef::GDK.Window.change_property":1, "GDK_PROP_MODE_REPLACE": "predef::GDK.Window.change_property":1,
-
"GL_ACCUM_BUFFER_BIT": "predef::GL.glPopAttrib":1,
-
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-
"GL_ALPHA_BIAS": "predef::GL.glPopAttrib":1,
-
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-
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-
"GL_ALWAYS": "predef::GL.glDepthFunc":2,
+
"GL_ACCUM
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"GL
_
ACCUM_ALPHA_BITS": "predef::GL.glAccum":1,
+
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"GL_
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+
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"GL_
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_
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_
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glTexCoordPointer
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glVertex
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glColorPointer
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glEdgeFlagPointer
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"predef::GL.glClear": "GL_ACCUM_BUFFER_BIT" "GL_COLOR_BUFFER_BIT" "GL_DEPTH_BUFFER_BIT" "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_STENCIL_BUFFER_BIT"
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"predef::GL.glClearDepth": "GL_INVALID_OPERATION"
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glColor"
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"
glColor3
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glColor3b
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glColor3i
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glColor3s
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glColor4
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glColor4b
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glColor4i
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glColor4s
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GL_FALSE
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GL_INVALID_OPERATION
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GL_TRUE
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"
GL_AMBIENT
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GL_AMBIENT_AND_DIFFUSE
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GL_BACK
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GL_COLOR_MATERIAL
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"GL_DIFFUSE" "GL_EMISSION" "GL_FRONT" "GL_FRONT_AND_BACK" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_SPECULAR"
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glMap2
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glTexImage1D
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GL_COLOR_ARRAY
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GL_EDGE_FLAG_ARRAY
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GL_INDEX_ARRAY
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GL_INVALID_ENUM
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GL_NORMAL_ARRAY
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GL_TEXTURE_COORD_ARRAY
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GL_VERTEX_ARRAY
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glColorPointer
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glIndexPointer
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_
ENUM
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_
OPERATION
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GL_POINTS
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GL_POLYGON
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GL_QUADS
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GL_QUAD_STRIP
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GL_TRIANGLES
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GL_TRIANGLE_FAN
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GL_TRIANGLE_STRIP
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GL_VERTEX_ARRAY
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glAlphaFunc" "glBlendFunc" "
glClipPlane" "
glColorMaterial" "glDepthRange" "
glEvalCoord1" "glEvalCoord2" "glEvalMesh1" "glEvalMesh2" "glEvalPoint1" "glEvalPoint2" "
glFog" "
glGet" "
glIsEnabled" "glLight" "glLightModel" "glLineStipple" "glLineWidth" "
glMap1" "glMap2" "
glMaterial" "glNormal" "glPointSize" "glPolygonOffset" "
glPolygonStipple" "
glScissor" "glStencilFunc" "glStencilOp" "glTexGen" "
glTexImage1D"
"glTexImage2D"
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"predef::GL.glEnableClientState": "GL_COLOR_ARRAY" "GL_EDGE_FLAG_ARRAY" "GL_INDEX_ARRAY" "GL_INVALID_ENUM" "GL_NORMAL_ARRAY" "GL_TEXTURE_COORD_ARRAY" "GL_VERTEX_ARRAY" "glColorPointer" "
glDrawArrays" "
glDrawElement" "glDrawElements" "glEdgeFlagPointer" "glIndexPointer" "glNormalPointer" "glTexCoordPointer" "glVertexPointer"
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"predef::GL.glEnd": "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LINES" "GL_LINE_LOOP" "GL_LINE_STRIP" "GL_POINTS" "GL_POLYGON" "GL_QUADS" "GL_QUAD_STRIP" "GL_TRIANGLES" "GL_TRIANGLE_FAN" "GL_TRIANGLE_STRIP" "
glArrayElement
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glCallList
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glCallLists
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glColor
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glColorPointer
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glEdgeFlag
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glEdgeFlagPointer
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glEvalCoord
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glEvalPoint
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glIndex
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glIndexPointer
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glInterleavedArrays
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glMaterial
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glNormal
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glTexCoord
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glVertex
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"predef::GL.
glEndList
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COMPILE
_
AND
_
EXECUTE
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_
ENUM
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OPERATION
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VALUE
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OUT
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OF
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MEMORY
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" "GL_
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glColorPointer
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glDeleteLists
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glEdgeFlagPointer
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glFeedbackBuffer
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glGenLists
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glGet
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glIndexPointer
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glInterleavedArrays
" "
glIsEnabled
" "
glIsList
" "
glNewList
" "
glNormalPointer
" "
glPixelStore
" "
glPushClientAttrib
" "
glReadPixels
" "
glSelectBuffer
" "
glTexCoordPointer
" "
glTexImage1D
" "
glTexImage2D
" "
glVertexPointer
"
+
"predef::GL.
glDrawPixels": "GL_ALPHA" "GL_BITMAP" "GL_BLUE" "GL_BYTE" "GL_COLOR_INDEX" "GL_CURRENT_RASTER_POSITION" "GL_DEPTH_BIAS" "GL_DEPTH_COMPONENT" "GL_DEPTH_SCALE" "GL_FLOAT" "GL_GREEN" "GL_INDEX_OFFSET" "GL_INDEX_SHIFT" "GL_INT" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_LUMINANCE" "GL_LUMINANCE_ALPHA" "GL_MAP_COLOR" "GL_MAP_STENCIL" "GL_PIXEL_MAP_I_TO_A" "GL_PIXEL_MAP_I_TO_B" "GL_PIXEL_MAP_I_TO_G" "GL_PIXEL_MAP_I_TO_I" "GL_PIXEL_MAP_I_TO_R" "GL_PIXEL_MAP_S_TO_S" "GL_PIXEL_MAP_c_TO_c" "GL_RED" "GL_RGB" "GL_RGBA" "GL_SHORT" "GL_STENCIL_INDEX" "GL_UNPACK_ALIGNMENT" "GL_UNPACK_LSB_FIRST" "GL_UNSIGNED_BYTE" "GL_UNSIGNED_INT" "GL_UNSIGNED_SHORT" "GL_ZOOM_X" "GL_ZOOM_Y" "GL_c_BIAS" "GL_c_SCALE" "glGet" "glPixelMap" "glPixelStore" "glPixelTransfer"
+
"predef::GL.glEdgeFlag": "GL_FALSE" "GL_LINE" "GL_POINT" "GL_POLYGON_MODE" "GL_TRUE"
+
"predef::GL.
glEnable": "GL_ALPHA_TEST" "GL_AUTO_NORMAL" "GL_BLEND" "GL_CLIP_PLANE" "GL_COLOR_LOGIC_OP" "GL_COLOR_MATERIAL" "GL_CULL_FACE" "GL_DEPTH_TEST" "GL_DITHER" "GL_FALSE" "GL_FILL" "GL_FOG" "GL_INDEX_LOGIC_OP" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LIGHT" "GL_LIGHTING" "GL_LINE" "GL_LINE_SMOOTH" "GL_LINE_STIPPLE" "GL_MAP1_COLOR_4" "GL_MAP1_INDEX" "GL_MAP1_NORMAL" "GL_MAP1_TEXTURE_COORD_1" "GL_MAP1_TEXTURE_COORD_2" "GL_MAP1_TEXTURE_COORD_3" "GL_MAP1_TEXTURE_COORD_4" "GL_MAP1_VERTEX_3" "GL_MAP1_VERTEX_4" "GL_MAP2_COLOR_4" "GL_MAP2_INDEX" "GL_MAP2_NORMAL" "GL_MAP2_TEXTURE_COORD_1" "GL_MAP2_TEXTURE_COORD_2" "GL_MAP2_TEXTURE_COORD_3" "GL_MAP2_TEXTURE_COORD_4" "GL_MAP2_VERTEX_3" "GL_MAP2_VERTEX_4" "GL_NORMALIZE" "GL_POINT" "GL_POINT_SMOOTH" "GL_POLYGON_OFFSET_FILL" "GL_POLYGON_OFFSET_LINE" "GL_POLYGON_OFFSET_POINT" "GL_POLYGON_SMOOTH" "GL_POLYGON_STIPPLE" "GL_SCISSOR_TEST" "GL_STENCIL_TEST" "GL_TEXTURE_1D" "GL_TEXTURE_2D" "GL_TEXTURE_GEN_Q" "GL_TEXTURE_GEN_R" "GL_TEXTURE_GEN_S" "GL_TEXTURE_GEN_T" "GL_TRUE" "glClipPlane" "glEvalCoord1" "glEvalCoord2" "glEvalMesh1" "glEvalMesh2" "glEvalPoint1" "glEvalPoint2" "glGet" "glMap1" "glMap2" "glPolygonStipple" "glTexImage1D"
+
"predef::GL.glEnableClientState": "GL_COLOR_ARRAY" "GL_EDGE_FLAG_ARRAY" "GL_INDEX_ARRAY" "GL_INVALID_ENUM" "GL_NORMAL_ARRAY" "GL_TEXTURE_COORD_ARRAY" "GL_VERTEX_ARRAY" "glColorPointer" "glDrawElement" "glDrawElements" "glEdgeFlagPointer" "glIndexPointer" "glNormalPointer" "glTexCoordPointer" "glVertexPointer"
+
"predef::GL.glEnd": "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LINES" "GL_LINE_LOOP" "GL_LINE_STRIP" "GL_POINTS" "GL_POLYGON" "GL_QUADS" "GL_QUAD_STRIP" "GL_TRIANGLES" "GL_TRIANGLE_FAN" "GL_TRIANGLE_STRIP" "
glCallLists
" "
glColorPointer
" "
glEdgeFlagPointer
" "
glIndexPointer
" "
glInterleavedArrays
" "
glNormalPointer
" "
glPixelStore
" "
glTexCoordPointer
" "
glVertexPointer
"
+
"predef::GL.glEndList":
"
GL_COMPILE
" "
GL_COMPILE_AND_EXECUTE
" "
GL_INVALID_ENUM
" "
GL_INVALID_OPERATION
" "
GL_INVALID_VALUE
" "
GL_OUT_OF_MEMORY" "GL_PROXY_TEXTURE_1D" "GL_PROXY_TEXTURE_2D" "glColorPointer" "glEdgeFlagPointer" "glFeedbackBuffer" "glGet" "glIndexPointer" "glInterleavedArrays" "
glNormalPointer" "glPixelStore" "
glReadPixels
" "
glSelectBuffer" "
glTexCoordPointer" "
glTexImage1D
" "glVertexPointer"
+
"predef::GL.
glEvalCoord
": "GL_
AUTO_NORMAL
" "GL_
MAP1
_
COLOR
_
4
" "GL_
MAP1
_
INDEX
" "GL_
MAP1
_
NORMAL
" "GL_
MAP1
_
TEXTURE_COORD_1
" "GL_
MAP1
_
TEXTURE
_
COORD_2
" "GL_
MAP1
_TEXTURE_
COORD_3
" "GL_
MAP1
_TEXTURE_
COORD_4
" "
GL_MAP1_VERTEX_3
" "
GL_MAP1_VERTEX_4
" "
GL_MAP2_COLOR_4
" "
GL_MAP2_INDEX
" "
GL_MAP2_NORMAL
" "
GL_MAP2_TEXTURE_COORD_1
" "
GL_MAP2_TEXTURE_COORD_2
" "
GL_MAP2_TEXTURE_COORD_3
" "
GL_MAP2_TEXTURE_COORD_4
" "
GL_MAP2_VERTEX_3
" "
GL_MAP2_VERTEX_4
" "
glEvalCoord1
" "
glEvalCoord2
" "
glMap1
" "
glMap2
"
+
"predef::GL.glEvalPoint":
"
glEvalMesh
" "
glEvalPoint1
" "
glEvalPoint2
" "
glMapGrid
" "
glMapGrid1
"
"glMapGrid2"
"predef::GL.glFinish": "GL_INVALID_OPERATION" "predef::GL.glFlush": "GL_INVALID_OPERATION"
-
+
"predef::GL.glFog": "GL_EXP" "GL_EXP2" "GL_FOG" "GL_FOG_COLOR" "GL_FOG_DENSITY" "GL_FOG_END" "GL_FOG_INDEX" "GL_FOG_MODE" "GL_FOG_START" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_LINEAR"
"predef::GL.glFrontFace": "GL_CCW" "GL_CULL_FACE" "GL_CW" "GL_INVALID_ENUM" "GL_INVALID_OPERATION"
-
+
"predef::GL.glFrustum": "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_PROJECTION"
+
"predef::GL.glGenLists": "GL_INVALID_OPERATION" "GL_INVALID_VALUE"
+
"predef::GL.glGetError": "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_NO_ERROR" "GL_OUT_OF_MEMORY" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW"
+
"predef::GL.glGetString": "GL_EXTENSIONS" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_RENDERER" "GL_VENDOR" "GL_VERSION"
+
"predef::GL.glHint": "GL_DONT_CARE" "GL_FASTEST" "GL_FOG_HINT" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LINE_SMOOTH_HINT" "GL_NICEST" "GL_PERSPECTIVE_CORRECTION_HINT" "GL_POINT_SMOOTH_HINT" "GL_POLYGON_SMOOTH_HINT"
+
"predef::GL.glIndexMask": "GL_INVALID_OPERATION"
"predef::GL.glInitNames": "GL_INVALID_OPERATION" "GL_SELECT"
-
"predef::GL.
glLoadIdentity
": "GL_INVALID_OPERATION" "glLoadMatrix"
+
"predef::GL.
glIsEnabled
": "GL_
ALPHA_TEST" "GL_AUTO_NORMAL" "GL_BLEND" "GL_CLIP_PLANE" "GL_COLOR_ARRAY" "GL_COLOR_LOGIC_OP" "GL_COLOR_MATERIAL" "GL_CULL_FACE" "GL_DEPTH_TEST" "GL_DITHER" "GL_EDGE_FLAG_ARRAY" "GL_FALSE" "GL_FOG" "GL_INDEX_ARRAY" "GL_INDEX_LOGIC_OP" "GL_
INVALID_
ENUM" "GL_INVALID_
OPERATION" "
GL_LIGHT" "GL_LIGHTING" "GL_LINE_SMOOTH" "GL_LINE_STIPPLE" "GL_MAP1_COLOR_4" "GL_MAP2_TEXTURE_COORD_2" "GL_MAP2_TEXTURE_COORD_3" "GL_MAP2_TEXTURE_COORD_4" "GL_MAP2_VERTEX_3" "GL_MAP2_VERTEX_4" "GL_NORMALIZE" "GL_NORMAL_ARRAY" "GL_POINT_SMOOTH" "GL_POLYGON_OFFSET_FILL" "GL_POLYGON_OFFSET_LINE" "GL_POLYGON_OFFSET_POINT" "GL_POLYGON_SMOOTH" "GL_POLYGON_STIPPLE" "GL_SCISSOR_TEST" "GL_STENCIL_TEST" "GL_TEXTURE_1D" "GL_TEXTURE_2D" "GL_TEXTURE_COORD_ARRAY" "GL_TEXTURE_GEN_Q" "GL_TEXTURE_GEN_R" "GL_TEXTURE_GEN_S" "GL_TEXTURE_GEN_T" "GL_TRUE" "GL_VERTEX_ARRAY" "glClipPlane" "glColorPointer" "glEdgeFlagPointer" "glIndexPointer" "glMap1" "glMap2" "glNormalPointer" "glPolygonStipple" "glTexCoordPointer" "glTexImage1D" "glVertexPointer"
+
"predef::GL.glIsList": "GL_FALSE" "GL_INVALID_OPERATION" "GL_TRUE"
+
"predef::GL.glIsTexture": "GL_FALSE" "GL_INVALID_OPERATION" "GL_TRUE"
+
"predef::GL.glLight": "GL_AMBIENT" "GL_CONSTANT_ATTENUATION" "GL_DIFFUSE" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_LIGHT" "GL_LIGHT0" "GL_LIGHTING" "GL_LINEAR_ATTENUATION" "GL_LINEAR_ATTENUATION " "GL_MAX_LIGHTS" "GL_POSITION" "GL_QUADRATIC_ATTENUATION" "GL_SPECULAR" "GL_SPOT_CUTOFF" "GL_SPOT_DIRECTION" "GL_SPOT_EXPONENT"
+
"predef::GL.glLightModel": "GL_COLOR_INDEXES" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LIGHT_MODEL_AMBIENT" "GL_LIGHT_MODEL_LOCAL_VIEWER" "GL_LIGHT_MODEL_TWO_SIDE"
+
"predef::GL.glLineStipple": "GL_INVALID_OPERATION" "GL_LINES" "GL_LINE_STIPPLE"
+
"predef::GL.glLineWidth": "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_LINE_SMOOTH" "GL_LINE_WIDTH_GRANULARITY" "GL_LINE_WIDTH_RANGE" "glGet"
+
"predef::GL.glListBase": "GL_INVALID_OPERATION" "glCallLists"
+
"predef::GL.glLoadIdentity": "GL_INVALID_OPERATION"
+
"predef::GL.
glLoadMatrix"
: "GL_INVALID_OPERATION"
+
"predef::GL.glLoadName": "GL_INVALID_OPERATION" "GL_SELECT"
"predef::GL.glLogicOp": "GL_AND" "GL_AND_INVERTED" "GL_AND_REVERSE" "GL_CLEAR" "GL_COLOR_LOGIC_OP" "GL_COPY" "GL_COPY_INVERTED" "GL_EQUIV" "GL_INDEX_LOGIC_OP" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVERT" "GL_NAND" "GL_NOOP" "GL_NOR" "GL_OR" "GL_OR_INVERTED" "GL_OR_REVERSE" "GL_SET" "GL_XOR"
-
+
"predef::GL.glMaterial": "GL_AMBIENT" "GL_AMBIENT_AND_DIFFUSE" "GL_BACK" "GL_COLOR_INDEXES" "GL_DIFFUSE" "GL_EMISSION" "GL_FRONT" "GL_FRONT_AND_BACK" "GL_INVALID_ENUM" "GL_INVALID_VALUE" "GL_SHININESS" "GL_SPECULAR"
"predef::GL.glMatrixMode": "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_MATRIX_MODE" "GL_MODELVIEW" "GL_PROJECTION" "GL_TEXTURE" "glGet"
-
"predef::GL.glPopAttrib": "GL_ACCUM_BUFFER_BIT" "GL_ALL_ATTRIB_BITS" "GL_ALPHA_BIAS" "GL_ALPHA_SCALE" "GL_ALPHA_TEST" "GL_AUTO_NORMAL" "GL_BLEND" "GL_BLUE_BIAS" "GL_BLUE_SCALE" "GL_COLOR_BUFFER_BIT" "GL_COLOR_LOGIC_OP" "GL_COLOR_MATERIAL" "GL_COLOR_MATERIAL_FACE" "GL_CULL_FACE" "GL_CULL_FACE_MODE" "GL_CURRENT_BIT" "GL_CURRENT_RASTER_POSITION_VALID" "GL_DEPTH_BIAS" "GL_DEPTH_BUFFER_BIT" "GL_DEPTH_SCALE" "GL_DEPTH_TEST" "GL_DEPTH_WRITEMASK" "GL_DITHER" "GL_DRAW_BUFFER" "GL_EDGE_FLAG" "GL_ENABLE_BIT" "GL_EVAL_BIT" "GL_FOG" "GL_FOG_BIT" "GL_FOG_HINT" "GL_FOG_MODE" "GL_FRONT_FACE" "GL_GREEN_BIAS" "GL_GREEN_SCALE" "GL_HINT_BIT" "GL_INDEX_LOGIC_OP" "GL_INDEX_OFFSET" "GL_INDEX_SHIFT" "GL_INVALID_OPERATION" "GL_LIGHT" "GL_LIGHTING" "GL_LIGHTING_BIT" "GL_LIGHT_MODEL_LOCAL_VIEWER" "GL_LIGHT_MODEL_TWO_SIDE" "GL_LINE_BIT" "GL_LINE_SMOOTH" "GL_LINE_SMOOTH_HINT" "GL_LINE_STIPPLE" "GL_LIST_BASE" "GL_LIST_BIT" "GL_MAP1_" "GL_MAP2_" "GL_MAP_COLOR" "GL_MAP_STENCIL" "GL_MATRIX_MODE" "GL_MAX_LIGHTS" "GL_NORMALIZE" "GL_PERSPECTIVE_CORRECTION_HINT" "GL_PIXEL_MODE_BIT" "GL_POINT_BIT" "GL_POINT_SMOOTH" "GL_POINT_SMOOTH_HINT" "GL_POLYGON_BIT" "GL_POLYGON_MODE" "GL_POLYGON_OFFSET_FACTOR" "GL_POLYGON_OFFSET_FILL" "GL_POLYGON_OFFSET_LINE" "GL_POLYGON_OFFSET_POINT" "GL_POLYGON_OFFSET_UNITS" "GL_POLYGON_SMOOTH" "GL_POLYGON_SMOOTH_HINT" "GL_POLYGON_STIPPLE" "GL_POLYGON_STIPPLE_BIT" "GL_READ_BUFFER" "GL_RED_BIAS" "GL_RED_SCALE" "GL_SCISSOR_BIT" "GL_SCISSOR_TEST" "GL_SHADE_MODEL" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW" "GL_STENCIL_BUFFER_BIT" "GL_STENCIL_TEST" "GL_TEXTURE_1D" "GL_TEXTURE_2D" "GL_TEXTURE_2D_BINDING" "GL_TEXTURE_BIT" "GL_TEXTURE_GEN_" "GL_TEXTURE_GEN_MODE" "GL_TRANSFORM_BIT" "GL_VIEWPORT_BIT" "GL_ZOOM_X" "GL_ZOOM_Y"
"glPushAttrib" "glTexGen"
-
"predef::GL.glPopClientAttrib": "GL_CLIENT_ALL_ATTRIB_BITS" "GL_CLIENT_PIXEL_STORE_BIT" "GL_CLIENT_VERTEX_ARRAY_BIT" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW"
"glPushClientAttrib"
+
"predef::GL.
glMultMatrix": "GL_INVALID_OPERATION"
+
"predef::GL.glNewList": "GL_COMPILE" "GL_COMPILE_AND_EXECUTE" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_OUT_OF_MEMORY" "GL_PROXY_TEXTURE_1D" "GL_PROXY_TEXTURE_2D" "glColorPointer" "glEdgeFlagPointer" "glFeedbackBuffer" "glGet" "glIndexPointer" "glInterleavedArrays" "glNormalPointer" "glPixelStore" "glReadPixels" "glSelectBuffer" "glTexCoordPointer" "glTexImage1D" "glVertexPointer"
+
"predef::GL.glNormal": "GL_NORMALIZE"
+
"predef::GL.glOrtho": "GL_INVALID_OPERATION" "GL_PROJECTION"
+
"predef::GL.glPassThrough": "GL_FEEDBACK" "GL_INVALID_OPERATION" "GL_PASS_THROUGH_TOKEN" "glFeedbackBuffer"
+
"predef::GL.glPixelZoom": "GL_INVALID_OPERATION"
+
"predef::GL.glPointSize": "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_POINT_SIZE_GRANULARITY" "GL_POINT_SIZE_RANGE" "GL_POINT_SMOOTH" "glGet"
+
"predef::GL.glPolygonMode": "GL_BACK" "GL_FILL" "GL_FRONT" "GL_FRONT_AND_BACK" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LINE" "GL_LINE_SMOOTH" "GL_LINE_WIDTH" "GL_POINT" "GL_POINT_SIZE" "GL_POINT_SMOOTH" "GL_POLYGON_MODE" "GL_POLYGON_SMOOTH" "GL_POLYGON_STIPPLE"
+
"predef::GL.glPolygonOffset": "GL_INVALID_OPERATION" "GL_POLYGON_OFFSET"
+
"predef::GL.
glPopAttrib": "GL_ACCUM_BUFFER_BIT" "GL_ALL_ATTRIB_BITS" "GL_ALPHA_BIAS" "GL_ALPHA_SCALE" "GL_ALPHA_TEST" "GL_AUTO_NORMAL" "GL_BLEND" "GL_BLUE_BIAS" "GL_BLUE_SCALE" "GL_COLOR_BUFFER_BIT" "GL_COLOR_LOGIC_OP" "GL_COLOR_MATERIAL" "GL_COLOR_MATERIAL_FACE" "GL_CULL_FACE" "GL_CULL_FACE_MODE" "GL_CURRENT_BIT" "GL_CURRENT_RASTER_POSITION_VALID" "GL_DEPTH_BIAS" "GL_DEPTH_BUFFER_BIT" "GL_DEPTH_SCALE" "GL_DEPTH_TEST" "GL_DEPTH_WRITEMASK" "GL_DITHER" "GL_DRAW_BUFFER" "GL_EDGE_FLAG" "GL_ENABLE_BIT" "GL_EVAL_BIT" "GL_FOG" "GL_FOG_BIT" "GL_FOG_HINT" "GL_FOG_MODE" "GL_FRONT_FACE" "GL_GREEN_BIAS" "GL_GREEN_SCALE" "GL_HINT_BIT" "GL_INDEX_LOGIC_OP" "GL_INDEX_OFFSET" "GL_INDEX_SHIFT" "GL_INVALID_OPERATION" "GL_LIGHT" "GL_LIGHTING" "GL_LIGHTING_BIT" "GL_LIGHT_MODEL_LOCAL_VIEWER" "GL_LIGHT_MODEL_TWO_SIDE" "GL_LINE_BIT" "GL_LINE_SMOOTH" "GL_LINE_SMOOTH_HINT" "GL_LINE_STIPPLE" "GL_LIST_BASE" "GL_LIST_BIT" "GL_MAP1_" "GL_MAP2_" "GL_MAP_COLOR" "GL_MAP_STENCIL" "GL_MATRIX_MODE" "GL_MAX_LIGHTS" "GL_NORMALIZE" "GL_PERSPECTIVE_CORRECTION_HINT" "GL_PIXEL_MODE_BIT" "GL_POINT_BIT" "GL_POINT_SMOOTH" "GL_POINT_SMOOTH_HINT" "GL_POLYGON_BIT" "GL_POLYGON_MODE" "GL_POLYGON_OFFSET_FACTOR" "GL_POLYGON_OFFSET_FILL" "GL_POLYGON_OFFSET_LINE" "GL_POLYGON_OFFSET_POINT" "GL_POLYGON_OFFSET_UNITS" "GL_POLYGON_SMOOTH" "GL_POLYGON_SMOOTH_HINT" "GL_POLYGON_STIPPLE" "GL_POLYGON_STIPPLE_BIT" "GL_READ_BUFFER" "GL_RED_BIAS" "GL_RED_SCALE" "GL_SCISSOR_BIT" "GL_SCISSOR_TEST" "GL_SHADE_MODEL" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW" "GL_STENCIL_BUFFER_BIT" "GL_STENCIL_TEST" "GL_TEXTURE_1D" "GL_TEXTURE_2D" "GL_TEXTURE_2D_BINDING" "GL_TEXTURE_BIT" "GL_TEXTURE_GEN_" "GL_TEXTURE_GEN_MODE" "GL_TRANSFORM_BIT" "GL_VIEWPORT_BIT" "GL_ZOOM_X" "GL_ZOOM_Y"
+
"predef::GL.glPopClientAttrib": "GL_CLIENT_ALL_ATTRIB_BITS" "GL_CLIENT_PIXEL_STORE_BIT" "GL_CLIENT_VERTEX_ARRAY_BIT" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW"
"predef::GL.glPopMatrix": "GL_INVALID_OPERATION" "GL_MODELVIEW" "GL_PROJECTION" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW" "GL_TEXTURE"
-
"predef::GL.glPopName": "GL_INVALID_OPERATION" "GL_MAX_NAME_STACK_DEPTH" "GL_SELECT" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW" "
glPushName
"
+
"predef::GL.glPopName": "GL_INVALID_OPERATION" "GL_MAX_NAME_STACK_DEPTH" "GL_SELECT" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW"
+
"predef::GL.glPushAttrib":
"
GL_ACCUM_BUFFER_BIT
"
"GL_ALL_ATTRIB_BITS" "GL_ALPHA_BIAS" "GL_ALPHA_SCALE" "GL_ALPHA_TEST" "GL_AUTO_NORMAL" "GL_BLEND" "GL_BLUE_BIAS" "GL_BLUE_SCALE" "GL_COLOR_BUFFER_BIT" "GL_COLOR_LOGIC_OP" "GL_COLOR_MATERIAL" "GL_COLOR_MATERIAL_FACE" "GL_CULL_FACE" "GL_CULL_FACE_MODE" "GL_CURRENT_BIT" "GL_CURRENT_RASTER_POSITION_VALID" "GL_DEPTH_BIAS" "GL_DEPTH_BUFFER_BIT" "GL_DEPTH_SCALE" "GL_DEPTH_TEST" "GL_DEPTH_WRITEMASK" "GL_DITHER" "GL_DRAW_BUFFER" "GL_EDGE_FLAG" "GL_ENABLE_BIT" "GL_EVAL_BIT" "GL_FOG" "GL_FOG_BIT" "GL_FOG_HINT" "GL_FOG_MODE" "GL_FRONT_FACE" "GL_GREEN_BIAS" "GL_GREEN_SCALE" "GL_HINT_BIT" "GL_INDEX_LOGIC_OP" "GL_INDEX_OFFSET" "GL_INDEX_SHIFT" "GL_INVALID_OPERATION" "GL_LIGHT" "GL_LIGHTING" "GL_LIGHTING_BIT" "GL_LIGHT_MODEL_LOCAL_VIEWER" "GL_LIGHT_MODEL_TWO_SIDE" "GL_LINE_BIT" "GL_LINE_SMOOTH" "GL_LINE_SMOOTH_HINT" "GL_LINE_STIPPLE" "GL_LIST_BASE" "GL_LIST_BIT" "GL_MAP1_" "GL_MAP2_" "GL_MAP_COLOR" "GL_MAP_STENCIL" "GL_MATRIX_MODE" "GL_MAX_LIGHTS" "GL_NORMALIZE" "GL_PERSPECTIVE_CORRECTION_HINT" "GL_PIXEL_MODE_BIT" "GL_POINT_BIT" "GL_POINT_SMOOTH" "GL_POINT_SMOOTH_HINT" "GL_POLYGON_BIT" "GL_POLYGON_MODE" "GL_POLYGON_OFFSET_FACTOR" "GL_POLYGON_OFFSET_FILL" "GL_POLYGON_OFFSET_LINE" "GL_POLYGON_OFFSET_POINT" "GL_POLYGON_OFFSET_UNITS" "GL_POLYGON_SMOOTH" "GL_POLYGON_SMOOTH_HINT" "GL_POLYGON_STIPPLE" "GL_POLYGON_STIPPLE_BIT" "GL_READ_BUFFER" "GL_RED_BIAS" "GL_RED_SCALE" "GL_SCISSOR_BIT" "GL_SCISSOR_TEST" "GL_SHADE_MODEL" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW" "GL_STENCIL_BUFFER_BIT" "GL_STENCIL_TEST" "GL_TEXTURE_1D" "GL_TEXTURE_2D" "GL_TEXTURE_2D_BINDING" "GL_TEXTURE_BIT" "GL_TEXTURE_GEN_" "GL_TEXTURE_GEN_MODE" "GL_TRANSFORM_BIT" "GL_VIEWPORT_BIT" "GL_ZOOM_X" "GL_ZOOM_Y"
+
"predef::GL.glPushClientAttrib": "GL_CLIENT_ALL_ATTRIB_BITS" "GL_CLIENT_PIXEL_STORE_BIT" "GL_CLIENT_VERTEX_ARRAY_BIT" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW"
"predef::GL.glPushMatrix": "GL_INVALID_OPERATION" "GL_MODELVIEW" "GL_PROJECTION" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW" "GL_TEXTURE"
-
"predef::GL.glReadBuffer": "GL_AUX" "GL_AUX0" "GL_AUX3" "GL_AUX_BUFFERS" "GL_BACK" "GL_BACK_LEFT" "GL_BACK_RIGHT" "GL_FRONT" "GL_FRONT_LEFT" "GL_FRONT_RIGHT" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LEFT" "GL_RIGHT" "
glCopyPixels" "glCopyTexImage1D" "glCopyTexImage2D" "glCopyTexSubImage1D" "glCopyTexSubImage2D" "
glReadPixels"
+
"predef::GL.
glPushName": "GL_INVALID_OPERATION" "GL_MAX_NAME_STACK_DEPTH" "GL_SELECT" "GL_STACK_OVERFLOW" "GL_STACK_UNDERFLOW"
+
"predef::GL.glRasterPos": "GL_CURRENT_COLOR" "GL_CURRENT_INDEX" "GL_CURRENT_RASTER_COLOR" "GL_CURRENT_RASTER_DISTANCE" "GL_CURRENT_RASTER_INDEX" "GL_CURRENT_RASTER_POSITION_VALID" "GL_CURRENT_RASTER_TEXTURE_COORDS" "GL_CURRENT_TEXTURE_COORDS" "GL_INVALID_OPERATION" "glBitmap" "glRasterPos2" "glRasterPos3" "glRasterPos4"
+
"predef::GL.
glReadBuffer": "GL_AUX" "GL_AUX0" "GL_AUX3" "GL_AUX_BUFFERS" "GL_BACK" "GL_BACK_LEFT" "GL_BACK_RIGHT" "GL_FRONT" "GL_FRONT_LEFT" "GL_FRONT_RIGHT" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LEFT" "GL_RIGHT" "glReadPixels"
"predef::GL.glRenderMode": "GL_FEEDBACK" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_RENDER" "GL_SELECT" "glFeedbackBuffer" "glSelectBuffer"
-
+
"predef::GL.glRotate": "GL_INVALID_OPERATION" "GL_MODELVIEW" "GL_PROJECTION"
+
"predef::GL.glScale": "GL_INVALID_OPERATION" "GL_MODELVIEW" "GL_PROJECTION"
+
"predef::GL.glScissor": "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_SCISSOR_TEST"
"predef::GL.glShadeModel": "GL_FLAT" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_SMOOTH"
-
+
"predef::GL.glStencilFunc": "GL_ALWAYS" "GL_EQUAL" "GL_GEQUAL" "GL_GREATER" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LEQUAL" "GL_LESS" "GL_NEVER" "GL_NOTEQUAL" "GL_STENCIL_TEST"
+
"predef::GL.glStencilMask": "GL_INVALID_OPERATION"
+
"predef::GL.glStencilOp": "GL_DECR" "GL_INCR" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVERT" "GL_KEEP" "GL_REPLACE" "GL_STENCIL_BITS" "GL_STENCIL_TEST" "GL_ZERO"
+
"predef::GL.glTexCoord": "glTexCoord1" "glTexCoord2" "glTexCoord3" "glTexCoord4"
+
"predef::GL.glTexEnv": "GL_ALPHA" "GL_BLEND" "GL_DECAL" "GL_INTENSITY" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LUMINANCE" "GL_MODULATE" "GL_REPLACE" "GL_RGB" "GL_RGBA" "GL_TEXTURE_ENV" "GL_TEXTURE_ENV_COLOR" "GL_TEXTURE_ENV_MODE" "_ALPHA" "glTexImage1D"
+
"predef::GL.glTexGen": "GL_EYE_LINEAR" "GL_EYE_PLANE" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_OBJECT_LINEAR" "GL_OBJECT_PLANE" "GL_Q" "GL_R" "GL_S" "GL_SPHERE_MAP" "GL_T" "GL_TEXTURE_GEN_MODE" "GL_TEXTURE_GEN_Q" "GL_TEXTURE_GEN_R" "GL_TEXTURE_GEN_S" "GL_TEXTURE_GEN_T"
+
"predef::GL.glTexImage2D": "GL_ALPHA" "GL_ALPHA12" "GL_ALPHA16" "GL_ALPHA4" "GL_ALPHA8" "GL_BITMAP" "GL_BLUE" "GL_BYTE" "GL_COLOR_INDEX" "GL_DEPTH_COMPONENT" "GL_FLOAT" "GL_GREEN" "GL_INDEX_OFFSET" "GL_INDEX_SHIFT" "GL_INT" "GL_INTENSITY" "GL_INTENSITY12" "GL_INTENSITY16" "GL_INTENSITY4" "GL_INTENSITY8" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_LUMINANCE" "GL_LUMINANCE12" "GL_LUMINANCE12_ALPHA12" "GL_LUMINANCE12_ALPHA4" "GL_LUMINANCE16" "GL_LUMINANCE16_ALPHA16" "GL_LUMINANCE4" "GL_LUMINANCE4_ALPHA4" "GL_LUMINANCE6_ALPHA2" "GL_LUMINANCE8" "GL_LUMINANCE8_ALPHA8" "GL_LUMINANCE_ALPHA" "GL_MAX_TEXTURE_SIZE" "GL_PIXEL_MAP_I_TO_A" "GL_PIXEL_MAP_I_TO_B" "GL_PIXEL_MAP_I_TO_G" "GL_PIXEL_MAP_I_TO_R" "GL_PROXY_TEXTURE_2D" "GL_R3_G3_B2" "GL_RED" "GL_RGB" "GL_RGB10" "GL_RGB10_A2" "GL_RGB12" "GL_RGB16" "GL_RGB4" "GL_RGB5" "GL_RGB5_A1" "GL_RGB8" "GL_RGBA" "GL_RGBA12" "GL_RGBA16" "GL_RGBA2" "GL_RGBA4" "GL_RGBA8" "GL_SHORT" "GL_STENCIL_INDEX" "GL_TEXTURE_2D" "GL_UNPACK_LSB_FIRST" "GL_UNSIGNED_BYTE" "GL_UNSIGNED_INT" "GL_UNSIGNED_SHORT" "GL_c_BIAS" "GL_c_SCALE" "glGetTexLevelParameter" "glPixelStore" "glPixelTransfer"
+
"predef::GL.glTexParameter": "GL_CLAMP" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_LINEAR" "GL_LINEAR_MIPMAP_LINEAR" "GL_LINEAR_MIPMAP_NEAREST" "GL_NEAREST" "GL_NEAREST_MIPMAP_LINEAR" "GL_NEAREST_MIPMAP_NEAREST" "GL_REPEAT" "GL_TEXTURE_1D" "GL_TEXTURE_2D" "GL_TEXTURE_BORDER_COLOR" "GL_TEXTURE_MAG_FILTER" "GL_TEXTURE_MIN_FILTER" "GL_TEXTURE_PRIORITY" "GL_TEXTURE_WRAP_S" "GL_TEXTURE_WRAP_T" "glPrioritizeTextures" "glTexImage1D"
+
"predef::GL.glTexSubImage2D": "GL_ALPHA" "GL_BITMAP" "GL_BLUE" "GL_BYTE" "GL_COLOR_INDEX" "GL_FLOAT" "GL_GREEN" "GL_INT" "GL_INVALID_ENUM" "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_LUMINANCE" "GL_LUMINANCE_ALPHA" "GL_MAX_TEXTURE_SIZE" "GL_RED" "GL_RGB" "GL_RGBA" "GL_SHORT" "GL_TEXTURE_2D" "GL_TEXTURE_HEIGHT" "GL_TEXTURE_WIDTH" "GL_UNSIGNED_BYTE" "GL_UNSIGNED_INT" "GL_UNSIGNED_SHORT"
+
"predef::GL.glTranslate": "GL_INVALID_OPERATION" "GL_MODELVIEW" "GL_PROJECTION"
+
"predef::GL.glViewport": "GL_INVALID_OPERATION" "GL_INVALID_VALUE" "GL_MAX_VIEWPORT_DIMS" "glGet"
"predef::GTK": "GTKSupport" "predef::GTK.SelectionData.selection": "GDK.Atom" "predef::GTK.SelectionData.target": "GDK.Atom"