2005-02-09 16:42:43 by Martin Stjernholm <email@example.com>
Note about the flag to lfun::destroy.
o Math.Matrix Multiplication were bugged and gave B*A instead of A*B. Now fixed.
o Destruct reason passed to lfun::destroy.
lfun::destroy now receives an integer flag that tells why the object
is being destructed, e.g. if it was an explicit call to destroy(),
running out of references, or reaped by the garbage collector.