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2017-11-13

2017-11-13 16:16:34 by Martin Nilsson <nilsson@fastmail.com>

Use #require instead #if constant

2:   //! working with GLSL and some other extensions such as vertex buffers   //! and render buffers.    - #if constant(GL.GLSL) + #require constant(GL.GLSL)   import GL;   import GLSL;   
1016:    v = Math.Matrix( ({ x, y }) );    }   } - #else - constant this_program_does_not_exist = 1; - #endif +