pike.git / src / modules / Image / colors.c

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pike.git/src/modules/Image/colors.c:1:   /*   **! module Image   **! note - **! $Id: colors.c,v 1.31 2000/07/07 13:56:45 grubba Exp $ + **! $Id: colors.c,v 1.32 2000/07/28 07:12:44 hubbe Exp $   **! submodule Color   **!   **! This module keeps names and easy handling   **! for easy color support. It gives you an easy   **! way to get colors from names.   **!   **! A color is here an object, containing color   **! information and methods for conversion, see below.   **!   **! <ref>Image.Color</ref> can be called to make a color object.
pike.git/src/modules/Image/colors.c:172:   **! class Color   **! This is the color object. It has six readable variables,   **! <tt>r</tt>, <tt>g</tt>, <tt>b</tt>, for the <i>red</i>,   **! <i>green</i> and <i>blue</i> values,   **! and <tt>h</tt>, <tt>s</tt>, <tt>v</tt>, for   **! the <i>hue</i>, <i>saturation</i> anv <i>value</i> values.   */      #include "global.h"    - RCSID("$Id: colors.c,v 1.31 2000/07/07 13:56:45 grubba Exp $"); + RCSID("$Id: colors.c,v 1.32 2000/07/28 07:12:44 hubbe Exp $");      #include "image_machine.h"      #include <math.h>      #include "stralloc.h"   #include "pike_macros.h"   #include "object.h"   #include "constants.h"   #include "interpret.h"
pike.git/src/modules/Image/colors.c:196:   #include "threads.h"   #include "builtin_functions.h"   #include "dmalloc.h"   #include "operators.h"   #include "module_support.h"   #include "opcodes.h"      #include "image.h"   #include "colortable.h"    + /* This must be included last! */ + #include "module_magic.h" +    static struct mapping *colors=NULL;   static struct object *colortable=NULL;   static struct array *colornames=NULL;      struct program *image_color_program=NULL;   extern struct program *image_colortable_program;      static struct pike_string *str_array;   static struct pike_string *str_string;   static struct pike_string *str_r;