pike.git / src / post_modules / GL / features.pike

version» Context lines:

pike.git/src/post_modules/GL/features.pike:60:    ({"glFog","VE@Q"}),       // Replaced by my_glFrustum since glFrustum is    // broken on some SUN implementations.    // ({"glFrustum", "VDDDDDD"}),       ({"glGenLists", "II"}),    ({"glGetError", "E"}),    ({"glGetString", "SE"}),    ({"glGetTexImage", "VEIII&"}), +  ({"glReadPixels", "VIIIIEE&"}), +  ({"glSelectBuffer","VI&" }), +  ({"glFeedbackBuffer","VIE&" }), +  ({"glVertexPointer","VIEI&" }), +  ({"glInterleavedArrays", "VEI&" }), +  ({"glTexCoordPointer","VIEI&" }), +  ({"glIndexPointer","VEI&" }), +  ({"glNormalPointer","VEI&" }), +  ({"glColorPointer","VIEI&" }), +  ({"glEdgeFlagPointer","VI&" }),    ({"glHint", "VEE"}),    ({"glIndex", "VZ"}),    ({"glIndexMask", "VI"}),    ({"glIsEnabled", "OE"}),    ({"glIsList", "OI"}),    ({"glIsTexture", "OI"}),    ({"glLight", "VEE@Q"}),    ({"glLightModel", "VE@Q"}),    ({"glLineStipple", "VII"}),    ({"glLineWidth", "VF"}),
pike.git/src/post_modules/GL/features.pike:96:    ({"glRasterPos", "V+ZZZ"}),    ({"glRotate", "V!RRRR"}),    ({"glScale", "V!RRR"}),    ({"glScissor", "VIIII"}),    ({"glStencilFunc", "VEII"}),    ({"glStencilMask", "VI"}),    ({"glStencilOp", "VEEE"}),    ({"glTexCoord", "V+Z"}),    ({"glTexEnv","VEE@Q"}),    ({"glTexGen","VEE@Z"}), +  ({"glEvalMesh1", "VEII" }), +  ({"glEvalMesh2", "VEIIII" }),    ({"glTexImage2D","VEIIwhIfti"}), -  +  ({"glTexImage1D","VEIIwIfti"}),    ({"glTexParameter","VEE@Q"}),    ({"glTexSubImage2D","VEIIIwhfti"}), -  +  ({"glTexSubImage1D","VEIIwfti"}),    ({"glTranslate", "V!RRR"}),    ({"glVertex","V+ZZZ"}),    ({"glViewport", "VIIII"}),   });   mapping func_cat = ([    "VE":funcEV,    "V":funcV,   ]);      /*    Not implemented:       glAreTexturesResident    glBitmap -  glCallLists -  glColorPointer -  glDeleteTextures +     glDrawElements -  glEdgeFlagPointer +     glEvalMesh    glFeedbackBuffer -  glGenTextures +     glGetClipPlane    glGetLight    glGetMap    glGetMaterial    glGetPixelMap    glGetPointer    glGetPolygonStipple    glGetTexEnv    glGetTexGen    glGetTexLevelParameter    glGetTexParameter -  glIndexPointer -  glInterleavedArrays -  glMap1 -  glMap2 -  glMapGrid -  glNormalPointer +     glPixelMap    glPixelTransfer -  +  glMapGrid +  glMap1 +  glMap2    glPolygonStipple    glPrioritizeTextures -  glReadPixels +     glRect -  glSelectBuffer -  glTexCoordPointer -  glTexImage1D -  glTexSubImage1D +     glVertexPoint      */